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Post by X-Nemeth on May 28, 2016 22:52:16 GMT
"Paladin: At lvl 3 when choosing sacred oath, the paladin can choose either to add proficiency to Agitate actions or gaining proficiency Warfare."
Is that a BONUS to agitate actions equal to proficiency?
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Post by NSE (Falea of Tir Mor) on May 28, 2016 23:51:31 GMT
Yes, allows them to use either Agitate or Warfare for their LT Action (at base prof. bonus) and the regent to utilize Agitate or Warfare for their Bonus Regent Action (at said individuals prof. bonus).
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Post by X-Nemeth on May 29, 2016 7:43:03 GMT
Yes, allows them to use either Agitate or Warfare for their LT Action (at base prof. bonus) and the regent to utilize Agitate or Warfare for their Bonus Regent Action (at said individuals prof. bonus). As it is worded, it is a bonus, and not due to having proficiency or expertise in performance. So a paladin who had expertise would get 3x his proficiency score added to the action.
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Post by Maelgwyn ap Cadwgan (TOG) on May 30, 2016 12:45:33 GMT
Linde, there are no existing traits/classes that give advantage on Create Holding actions, correct? (But could be researched.)
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Post by Aethor of Helna (ST) on Jun 30, 2016 18:29:56 GMT
Charlatan - Gain a DAC bonus to Agitate actions equal to your proficiency Entertainer - Gain a DAC bonus to Espionage actions equal to your proficiency. If Performance grants a DAC bonus to agitate, shouldn't an Entertainer similarly gain a DAC bonus to Agitate? (I recognize this permits a Paladin to gain 4x proficiency bonus to Agitate with the proper levels, background, feat and skill)
If Entertainers are given a DAC bonus to agitate, should Charlatans be granted a DAC bonus to Espionage instead?
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Post by Maelgwyn ap Cadwgan (TOG) on Jun 30, 2016 19:16:38 GMT
I assume Entertainer's get the bonus to Espionage because of the pervasivness of their kind and the access they might have to locations and people. Similarly no better politician than a populist Charlatan.
Though I see it work both ways.
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Post by Linde (x-GM) on Jul 6, 2016 9:49:18 GMT
Linde, there are no existing traits/classes that give advantage on Create Holding actions, correct? (But could be researched.) Correct.
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Post by Linde (x-GM) on Jul 6, 2016 9:51:37 GMT
Charlatan - Gain a DAC bonus to Agitate actions equal to your proficiency Entertainer - Gain a DAC bonus to Espionage actions equal to your proficiency. If Performance grants a DAC bonus to agitate, shouldn't an Entertainer similarly gain a DAC bonus to Agitate? (I recognize this permits a Paladin to gain 4x proficiency bonus to Agitate with the proper levels, background, feat and skill)
If Entertainers are given a DAC bonus to agitate, should Charlatans be granted a DAC bonus to Espionage instead?
I see the point, but I also see the merit in keeping it as it is.
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Post by Maelgwyn ap Cadwgan (TOG) on Aug 30, 2016 10:54:04 GMT
When the Regent Guide refers to a skill check, such as with Administration it is a check using the characters proficiency, correct? It's just that I do not mix up the character/domain action proficiencies again.
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Post by King Oden Sleibhin of Dumonia on Oct 9, 2016 4:14:23 GMT
Can you please explain how the "Warfare" Stats are calculated (i.e. warfare proficiency level: skilled, expertise, and/or character stats like INT, WIS, CHA) and where they are applied? I'm having trouble finding these in the Regent Guide or in these webpages.
Warfare Stats: Strategy, Tactics, Command
Thanks!
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Post by King Oden Sleibhin of Dumonia on Oct 9, 2016 4:23:25 GMT
When referencing a character's "proficiency bonus" for Domain Actions, are we referring to page 267 in the Regent's Guide or DnD 5E? They both are based on the characters's level and start off with the same value for low level characters (+2), but progress differently. BR advances at level 4, 7, 10, etc., where 5E advances at level 5, 9, 13, etc. Thanks again.
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Post by Linde (x-GM) on Oct 9, 2016 6:39:16 GMT
When referencing a character's "proficiency bonus" for Domain Actions, are we referring to page 267 in the Regent's Guide or DnD 5E? They both are based on the characters's level and start off with the same value for low level characters (+2), but progress differently. BR advances at level 4, 7, 10, etc., where 5E advances at level 5, 9, 13, etc. Thanks again. We use d&d 5th
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Post by X-Nemeth on Oct 9, 2016 8:51:58 GMT
Can you please explain how the "Warfare" Stats are calculated (i.e. warfare proficiency level: skilled, expertise, and/or character stats like INT, WIS, CHA) and where they are applied? I'm having trouble finding these in the Regent Guide or in these webpages. Warfare Stats: Strategy, Tactics, Command Thanks! As far as I remember, this is it: Value: (DnD modifier from stat)/2+(proficiency bonus)*(0 if untrained, 1/2 if proficient, 1 if expertised) Example: lvl 5 character, expertise, INT: 18, WIS: 14, CHA: 10 -> strategic: 2+3 = 5. Tactical: 1+3=4. Command: 0+3=3. Example: lvl 5 character, proficiency, INT: 12, WIS: 10, CHA: 8 -> strategic: 0.5+1.5=2. Tactical: 0+1.5=1. Command: -0.5+1.5 = 1. Note: Getting a commander with 1-3 in all stats is easy. Hiring someone with 4+ in any stat is hard. Getting someone with 4+ in all stats is extremely hard. Especially considering the following list. Do not forget that: - lvl of commander is important to deal more dmg to enemy commander. - Constitution/class/level affects health, which determines what can happen to your commander should you take many losses in combat. See Commander Casualty Chart. - Mounted combat feat makes your cavalry pursuits better. - Con save stat and level of bloodedness modifies the chance to be captured or maimed. - Blood powers can be really powerful in a battle. Things such as Divine Aura and Fear. - Only regents get full HP, LT gets half round up, others get half round down. Regents as commanders are much better at withstanding commander damage. - Castle/no Castle, terrain and units traits are usually much more important than a good commander - Unless the commander is an Ogre called Onyx with 100+ HP, crazy stats and a Fear aura. - Ultimately, the base trait which army win chance is based on is total unit HP. All the above just modifies this in some way. For instance, dwarven clan guards (heavy, high morale, tons of HP) protecting a castle province fighting against and army of 4 Militia, both with mediocre commanders (meaning no outflank) will very likely win big time.
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Post by King Oden Sleibhin of Dumonia on Oct 9, 2016 16:06:55 GMT
Value: (DnD modifier from stat)/2+(proficiency bonus)*(0 if untrained, 1/2 if proficient, 1 if expertised) Example: lvl 5 character, expertise, INT: 18, WIS: 14, CHA: 10 -> strategic: 2+3 = 5. Tactical: 1+3=4. Command: 0+3=3. Example: lvl 5 character, proficiency, INT: 12, WIS: 10, CHA: 8 -> strategic: 0.5+1.5=2. Tactical: 0+1.5=2. Command: -0.5+1.5 = 1. Very helpful, thank you! Trying to reconcile/clarify some terminology between the Regents Guide and 5E. If no training, then = "untrained" If 1 level of Warfare proficiency = "proficient" (x0.5 for Warfare stat calculations) If 2 levels of Warfare proficiency = "skilled" or "expert"? (x1 for Warfare stat calculations). If 3 levels of Warfare proficiency = "expert", "master", or not allowed? (x1.5 for Warfare stat calculations?) If the math calculates out to a Warfare stat of say 2.5, do you "round off" (=3) or "round down" (=2)? Thanks!
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Post by Maelgwyn ap Cadwgan (TOG) on Oct 9, 2016 16:35:07 GMT
It's round down, on your last question.
The terminology I am not to sure about, so I'll refrain from answering.
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