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Post by Turn Processing Assistant on Dec 26, 2017 21:36:21 GMT
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James Holt (NT)
Northern Traders
Lord of Waffles, Master of the flight of Daggers
The Iron Bank of Albion
Posts: 366
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Post by James Holt (NT) on Dec 28, 2017 2:45:50 GMT
Why is ETs stability so high? I mean, NT lost stability for SURVIVING the assassination attempt. ET actually had their regent killed and hasn't shown their supposed new regent off at all. Shouldn't they be imploded in rumourmongering and backstabbing by now?
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Post by Turn Processing Assistant on Dec 28, 2017 2:57:32 GMT
Who knew that chaotic realms where resistant to unexpected changes of regent.
Tongue in cheek response aside it's one of the benefits of not getting annual stability increases.
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Post by Alined on Dec 28, 2017 7:53:37 GMT
It seems the CSF didn't lose stability, either. I don't think I've seen stability changes from wars, either. They've been pretty uncommon in general.
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Post by Mercia(andreas) on Dec 28, 2017 14:43:17 GMT
Hey Mercia, is chaotic and have gotten stab hits, for sitting back making peace and prosperity... apparently due to having 2 temples who disagreed on something.
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Post by Linde (x-GM) on Dec 28, 2017 16:29:35 GMT
ET & CSF: changes to rulers cause stability penalties upward of -5 to stability. Penalties are mitigated for chaotic domains so that they generally never get more than -2, although it is a case by case evaluation by the GM. I see that ET gained stability in turn 15, but don't know where the increase came from. If Turn Processing Assistant doesn't find reason to change the stability gain, I assume it is correct. Regardless I don't see a stability increase in turn 15 having anything to do with change of regent in an earlier turn. Mercia: Mercia has gotten stability penalty for asking an ally to go to a third party not covered in the treaty to seek justice within the realm of Mercia thus ignoring a treaty that in its size and impact on the political scene must be seen as major. Had a lawful realm done such they would have lost more stability. And strict following of the rules should have let to BS & RP loss in both cases as well. Wars: Stability changes from wars has been there. Battles where victory/defeat has been deemed important for the future of the war by GM, has even been known to grant +/-1 stability.
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Post by SouthWestern Traders on Dec 28, 2017 23:53:38 GMT
Wars: Stability changes from wars has been there. Battles where victory/defeat has been deemed important for the future of the war by GM, has even been known to grant +/-1 stability. If I actually been concerned about it, I would have brought it up back then, but I don't recall stability changes from getting a peace treaty with/winning against the Slavers? I consider it a wash due to other factors anyhow, so it was never a major concern.
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Post by Linde (x-GM) on Dec 29, 2017 0:34:43 GMT
Stability is not ensured from battles or wars
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Post by Linde (x-GM) on Jan 8, 2018 14:22:50 GMT
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Post by X-Nemeth on Jan 8, 2018 16:57:21 GMT
-Lands abundance missing in Nemeth/Helna (it was only active for 2 turns, should be 3) -prosperity in Nemeth is 2 too low. 5 base, +2 agitate, +1 temp -prosperity in Nemeth, it says +1 event. I take it should be +1 temp? -Did the successful/unsuccesful SWT trade holding creating Nemeth/Helna get swapped around? As far as I know martial law was primarily on Helna? -end of year +1 stability
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Post by Mercia(andreas) on Jan 8, 2018 17:10:03 GMT
Prosperity in the Province of Mercia should be 1 higher.
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James Holt (NT)
Northern Traders
Lord of Waffles, Master of the flight of Daggers
The Iron Bank of Albion
Posts: 366
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Post by James Holt (NT) on Jan 8, 2018 19:03:14 GMT
NT does not seem to have their Manipulate Bloodline reflected on the P&H
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Post by X-Nemeth on Jan 8, 2018 20:21:28 GMT
Prosperity in the Province of Mercia should be 1 higher. And growth 5 lower!
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Post by Alined on Jan 8, 2018 21:36:59 GMT
Temple tax in Wessex is still set to No, it should be back up to Fair. It doesn't look like Venicii lost growth from foraging, though the prosperity penalty for it isn't shown either. (It should be negated by Agitate, maybe that's why they're not listed... assuming the CSF at least managed a +2 Agitation.)
Prosperity in Helna doesn't add up, either. According to the adjustments shown it should still be average, not have been increased to Healthy. Though Nemeth should be Average, too. (Steady, for both, if they should still have another temporary modifier that's missing.)
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Post by Turn Processing Assistant on Jan 8, 2018 22:56:29 GMT
-Lands abundance missing in Nemeth/Helna (it was only active for 2 turns, should be 3) -prosperity in Nemeth is 2 too low. 5 base, +2 agitate, +1 temp -prosperity in Nemeth, it says +1 event. I take it should be +1 temp? -Did the successful/unsuccesful SWT trade holding creating Nemeth/Helna get swapped around? As far as I know martial law was primarily on Helna? -end of year +1 stability Fixed up Nemeth's prosperity, looks like I set it back to base, put in the modifiers that should be applied and then forgot to apply them. Stability was -1 from actions and then +1 EOY. Notes in the P&H had Lands Abundance applied 14 to 16. It wasn't in the 14 P&H so I've amended the notes to be 15-17 and pplied the spell. Prosperity in the Province of Mercia should be 1 higher. Corrected. NT does not seem to have their Manipulate Bloodline reflected on the P&H Corrected Temple tax in Wessex is still set to No, it should be back up to Fair. It doesn't look like Venicii lost growth from foraging, though the prosperity penalty for it isn't shown either. (It should be negated by Agitate, maybe that's why they're not listed... assuming the CSF at least managed a +2 Agitation.) Prosperity in Helna doesn't add up, either. According to the adjustments shown it should still be average, not have been increased to Healthy. Though Nemeth should be Average, too. (Steady, for both, if they should still have another temporary modifier that's missing.) Added the -PGF from foraging, added the temple tax. Prosperity in Helna does add up, -2 troops, -1 taxes all negated due to total law and special Helna bonus. So all that remains in the +3 agitate. PH Albion Turn 17 v1.2.xlsx (247.49 KB) Linde (x-GM), please add to front page
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