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Post by Mercia(andreas) on Mar 1, 2017 17:10:04 GMT
Seems the Legion of the Dead, have a range of Medium rather than close(LoS)like summon. So Jorn Morrow does not even need to be with his undead legions?
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Post by X-Nemeth on Mar 1, 2017 17:39:27 GMT
Seems the Legion of the Dead, have a range of Medium rather than close(LoS)like summon. So Jorn Morrow does not even need to be with his undead legions? Perks of being a necromancer?
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Post by Linde (x-GM) on Mar 1, 2017 18:02:23 GMT
Seems the Legion of the Dead, have a range of Medium rather than close(LoS)like summon. So Jorn Morrow does not even need to be with his undead legions? He needs to be in the province when they are summoned, and there he can direct them to an adjacent province or leave them to ravage the one they are in. But should he wish for them to fight offensively beyond that first order then he needs to stay with them (Same province) For instance: Jorn Morrow summon 5 units of undead in Lothian. He direct 3 units to enter Oalriada and the two others to enter Benicia. He follows the units going into benicia. The units in Oalriada will fight the 2 defending dwarven units. If they win they will mindlessly kill the dwarves of Oalriada until they unsummon, are defeated or Jorn Morrow enter the province and command them again. If they loose against the 2 defending dwarven units, they will retreat to Lothian where they will mindlessly kill the lothians until they unsummon, are defeated or Jorn Morrow enter the province and command them again. The two units that Jorn Morrow followed into Benicia will act as Jorn Morrow command and would potentially follow him into other provinces... ------ Hope this helps
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Post by Maelgwyn ap Cadwgan (TOG) on Mar 1, 2017 22:41:28 GMT
Hmm, that is good to know, thank you.
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Post by Maelgwyn ap Cadwgan (TOG) on Mar 7, 2017 16:37:09 GMT
How does this work exactly? Would all opposing Shadowspawn be affected, or is it one-for-one with the enchanted ones?
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Post by Linde (x-GM) on Mar 7, 2017 18:56:20 GMT
How does this work exactly? Would all opposing Shadowspawn be affected, or is it one-for-one with the enchanted ones? One for one.
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Post by Linde (x-GM) on Mar 10, 2017 17:01:25 GMT
Limitation to lieutenant spellcasters has been ninja edited into top post. The change is in effect from this turn (10)
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Post by Maelgwyn ap Cadwgan (TOG) on Mar 10, 2017 23:21:57 GMT
So they cannot use their other character action and can thus in effect never prepare more than one spell per season? And is this the "Bonus LT domain action", or the extra action they get for being an LT?
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Post by Linde (x-GM) on Mar 11, 2017 7:45:50 GMT
Correct The Bonus lt domain action.
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Post by Maelgwyn ap Cadwgan (TOG) on Mar 11, 2017 8:41:39 GMT
Well [Redacted]. Now I have a problem.
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Post by X-Tir Moreth(Alexander) on Mar 16, 2017 23:34:18 GMT
Question: This rule change was intended to prevent spellcasting and ley-linked lieutenants from being an insane action-multiplier. Being able to potentially prepare and cast 3 realm spells/turn without it costing any actions was obviously broken.
However, the rules explicitly allow a lieutenant to prepare spells as a regents actions - in the case of a non-spellcaster in control of a spellcasting domain, with a ley-linked caster lieutenant. That was a lieutenant can prepare and cast multiple spells pr. turn, but only at the cost of regent actions or as part of a realm action.
Example: Casty McCaster Regent is 5th level. He takes a Prepare Realm Spells Realm action and prepares 3 spells (filling his 1st, 2nd and 3rd slot). He spends 2 court actions on this, in addition to the regent action. He then spends 2 court action more to let his 3rd level caster lieutenant prepare 2 spells more. (or 1 court action to prepare the spell and a lieutenant action, depending on whether he needs court actions for other stuff).
This kinda fits thematically, as the IC reason for lieutenants not being able to prepare realm spells as character actions is that realm spells require a realm's resources to be prepared.
So the rule could be: A lieutenant can only prepare realm spells as his/her lieutenant action, as a regent action or as part of a realm action.
I dunno, not hugely important, but might make sense and be more consistent with the other rules.
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Post by ET (Kerberos) on Mar 31, 2017 15:16:08 GMT
Question: This rule change was intended to prevent spellcasting and ley-linked lieutenants from being an insane action-multiplier. Being able to potentially prepare and cast 3 realm spells/turn without it costing any actions was obviously broken. However, the rules explicitly allow a lieutenant to prepare spells as a regents actions - in the case of a non-spellcaster in control of a spellcasting domain, with a ley-linked caster lieutenant. That was a lieutenant can prepare and cast multiple spells pr. turn, but only at the cost of regent actions or as part of a realm action. Example: Casty McCaster Regent is 5th level. He takes a Prepare Realm Spells Realm action and prepares 3 spells (filling his 1st, 2nd and 3rd slot). He spends 2 court actions on this, in addition to the regent action. He then spends 2 court action more to let his 3rd level caster lieutenant prepare 2 spells more. (or 1 court action to prepare the spell and a lieutenant action, depending on whether he needs court actions for other stuff). This kinda fits thematically, as the IC reason for lieutenants not being able to prepare realm spells as character actions is that realm spells require a realm's resources to be prepared. So the rule could be: A lieutenant can only prepare realm spells as his/her lieutenant action, as a regent action or as part of a realm action. I dunno, not hugely important, but might make sense and be more consistent with the other rules. I'm going to come down on the side of not allowing this because it to me create flavor inconsistencies and potentially balance ones as well. Consider the reason why you'd ever have a wizard regent. Wizards are frankly terrible at everything except bending reality into pretzel shapes. They have no relevant skill except arcana, they have no extra expertise and their bonus regent action (research)is spectacularly useless as it's a court action and doesn't apply to reaserching spell or magic items. This is fine since their suckyness as actual regents is balanced (and then some) by their ability to cast realm magic. If you allow LT to prepare realm spell as part of a realm action there's no reason you wouldn't have an actually decent regent class like bard with a LT wizard.
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Post by ET (Kerberos) on Apr 1, 2017 6:43:46 GMT
I notice the follwing spell: Palace of Splendor Transformation Caster level: Sor/Wiz 3 Components: 3 GB Regency: 3 RP Casting Time: One free action (1 day) Range: Medium
Target: 1 domain’s court Duration: 1 year (1 month/caster level) Saving Throw: None Spell Resistance: No Description: Transforms one court into an aesthetic marvel. Spell Effect: The court functions as if affected by the Magnificent Court structure. This enables you to take one extra court action each turn, and you gain a +2 bonus to court session and diplomacy actions taken in your court province. In addition, you receive a +4 bonus to investiture actions taken at court.
10: Functions as a magnificient court meaning an addditional court action a +2 bonus to court and diplomacy actiona and in addition to this +4 investetur.
My issue is that what a magnificient court structure actually does is this:
"You get a +2 bonus to all Court actions. Once per turn you may conduct Diplomacy as a Court action at no cost (just as if you had an embassy). In addition, you get a +4 asset bonus to actions taken to resolve events dealing with matters of court (within you own domain only), such as discontent among the lesser nobility (if a realm) or functionaries (if an organization)."
so +2 bonus to court action is the same but the structure does not give an extra court action, it gives the ability to do diplomacy as a court actions (and without paying 1 GB base cost for the action)
so the spell: Does it give 1 extra court action or the ability to do diplomacy as a court action or does it do both. Also do you get the +4 bonus to resolving matters of court?
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Post by Linde (x-GM) on Apr 1, 2017 7:17:59 GMT
The spell description is wrong. The bonus from it should be the same as the bonus from the structure.
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Post by X-Tir Moreth(Alexander) on Apr 2, 2017 21:18:00 GMT
Holy shit that spell just became more interesting, essentially a free diplomacy action/turn.
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