Aid the Righteous:Change Spell Effect to read: "The target units gain +0,5 Morale for the duration of the spell."
Aim of the Master Archer:Change Spell Effect to read: "The target units gain the Archery Trait for the duration of the spell. Units that already have the archery trait gain nothing from this spell.
Animate Forest - Banned
Armageddon - BannedArmor of the Defenseless - Banned
Armor of the Warrior - Banned
Armor of True Steel: Change Spell Effect to read: "Target units gain the Heavy trait for the duration of the spell. Units that already have the heavy trait are not affected by this spell."
Army of Heroes: Change Spell Effect to read: "Target units gain +1.5 morale for the duration of the spell"
Army of the Damned, Greater - Banned
Battle chant - Banned
Battle Fury:
Change the spell effect to read: "Target units gain +1 Morale for the duration of the spell"
Bless the faithful Army:Change the spell effect to read: "The target units gain the defensive trait for the duration of the spell. This spell has no effect on units that already have the defensive trait."
Bless the sacred fleet: Change the spell effect to read: "Target ships gain a temporary hit that they loose before they loose any normal hits. The extra hit disappears when it is expended or when the spell ends, whichever happens first."
Blinding light: Change the spell effect to read: "Force both sides of a combat to have disadvantage on their combat roll for a single round of combat."
Bone Rot: Change the spell effect to read: "Force target undead legion to make a morale save, if it succeed it take 5 hits of damage, if it fail it take 10 hits of damage."
Cataclysm: Change Spell effect to read: "For each target unit roll 1d6+1 on table 5-5, Deal the amount of hp and morale damage as indicated on the table to the unit. (for veteran units subtract 1 from the diceroll, for elite or better units subtract 2 from the dice roll)
Table 5-5
Dice roll - Hits - Morale
0 | 1
| 1,8 |
1 | 2
| 2,1 |
2 | 3
| 2,5 |
3 | 3
| 2,9 |
4 | 4
| 3,4 |
5 | 4
| 3,9 |
6 | 5
| 4,4 |
7 | 6
| 5 |
Celestial Invulnerability - Banned
Celestial Siege Train: Change duration to: "1 domain turn."
Clap of Heavenly Thunder: Change Area to: "One side in a combat"
Change Spell effect to: "Each unit affected by this spell take 8 hp damage, Veteran or better units take half damage"
Cloud of daggers: Change Area to: "One side in a battle"
Change spell effect to: "Each unit affected by this spell take 4 hits of damage, Elite or better units take half damage."
Coward's Heart: Change Spell effect to: "Target units get -0,5 morale for the duration of the spell."
Cure Army spells(Both): Heal thrice the hits indicated in the spells
Divine shroud - bannedEnthralling Speech - Banned
Eldritch Blast: Change spell effect to: "For each target Roll 1D6 +1 on table 4-1 and deal the amount of HP and morale damage as indicated on the table to the unit" (for veteran units subtract 1 from the diceroll, for elite or better units subtract 2 from the dice roll)
Table 4-1
Dice roll - Hits - Morale
0 | 0 | 0 |
1 | 1
| 0,2 |
2 | 1
| 0,4 |
3 | 2
| 0,7 |
4 | 2
| 1,0 |
5 | 3
| 1,4 |
6 | 3
| 1,9 |
7 | 4
| 2,4 |
Gird the Holy Fleet - BannedHold Unit - banned
Honest Dealings:Change regency cost of spell to: 1RP per target province level & 1RP per target guild holding level.
Change spell effect to:
One target guild holding and one target trade holding within each target province gain the benefit of a bless the sacred holding spell.
Espionage in the target provinces gain +15DDC
Hypnotic sky: Change spell effect to: "Both sides in a combat gain disadvantage for a single combat round"
Inflame - Banned
Lecherous Shadows - Banned
Light of the Searing sun: In spell effect triple the amounts of hits taken.
Magic Blast - Banned
Mass destruction: Change spell effect to: "For each target unit roll 1d6+1 on table 4-3 and deal the amount of HP and morale damage as indicated on the table to the unit. (for veteran units subtract 1 from the diceroll, for elite or better units subtract 2 from the dice roll)"
Table 4-3
Dice roll - Hits - Morale
0 | 1
| 0,8 |
1 | 1
| 1,0 |
2 | 2
| 1,3 |
3 | 2
| 1,6 |
4 | 3
| 2,0 |
5 | 3
| 2,5 |
6 | 3
| 3,1 |
7 | 4
| 3,7 |
Mounting the waves - banned
Natures fury and Summon army: (3 versions of each spell, lvl 1, lvl 4, lvl 7)Change Regency to: "4 regency per unit point"
Change spell effect to: "Use the following table to purchase units for the unit points paid for. You may purchase no more than your caster level units. Exeption: Druids/Rangers may purchase no more than their caster level of each type of unit."
Minimum spell level | Unit | Cost in unit points |
1 | Natures ally 1 | 1 |
4 | Natures ally 2 | 3 |
7 | Natures ally 3 | 9 |
Note: The summon army spell doesn't produce natures allies. It produces other summons with equal stats.
Nightmare Battlefield - Change spell effect to: "All living units get -1 Morale. Any side of a combat who have living units present get -2 DRM to the entire battle"
Obscuring mists: Change the first paragraph in spell effect to: "Withdraw attempts always succeed in targeted province."
Change area to: "1 province"
One true faith - banned
Phantasmal army - banned
Phantasmal warriors - Banned
Phantom Riders: Change spell effect to:"All affected units get the cavalry trait and +3 move for the duration of the spell"
Protection from Shadow: Change spell effect to:"Shadowspawn fighting target units get -1.5 Morale."
Protective winds: Change spell effect to: "For a single combat round, negate opponents archery bonus."
Raging Sky - BannedRaze: Change components to: "3GB & 100 RP per castle level reduced. Half cost for forts"
Change spell effects to: "The castle is immediately reduced the number of levels the caster has paid for."
Resilient Sphere of Battlefield Protection:
Change spell effect to: "Battle spells can not be cast for the duration of the battle."
Source ProtectionIn addition the protected source has the DDC to gain control of it increased by +2
Source Protection, GreaterSame as source protection but the increase to DDC is +4
Source TrapIn addition the DC of any survival checks made in conjunction with gaining control of the source are increased by +4
Source WardSame as source trap, but the increase to DC is +8
Shadow Strike:Change spell effect to: "For each target undead roll 1d6+1 on table 5-5, Deal the amount of hits indicated on the table to the unit. If the amount of morale damage indicated on the table is equal or higher than the morale of the undead, then destroy the undead instead."
Shadow Ward:Wrongfully listed on divine spell list as a level 5 spell, correctly listed as a level 3 divine spell in spell description. Spell effect unchanged
Shadowy figments of enfeeblement - BannedShield the mundane army - banned
Smite the infidel - Banned
The Terrible army - Banned
The Unstoppable Messenger:May not be used outside the casters ley network.
Vestment of the Gods: Change spell effect to: "Target units gain defensive and +0,25 Morale for the duration of the spell."
Ward realm against God/Evil/Law/ChaosChange note to read: "Armies consisting almost solely of an alignment that the province is warded against fight with disadvantage on their combat resolution roll. The GM determine when this happens.
For instance: a Lothian army consisting half of summoned undead would have disadvantage to their combat resolution rolls in provinces warded against evil. But an army consisting solely of Lothian military units would not suffer the same penalty unless the province in question was warded both against evil and against chaos."
Warrior at heart: Change spell effect to: "Target units gain +2 morale for the duration of the spell"
Weapons of steel and murder - banned