Post by Caerleon (Tristan) on Jun 2, 2016 7:05:04 GMT
So this is a very random train of thought list of things that I've run into from experiencing and looking into the warfare rules. Some of this are just observations and other are things I perceive as issues.
- If you want to hold the field then morale is king, seriously armies of undead just don't shift no matter how much damage you do the units around them.
- Pursuits are anaemic, they do very little damage until you have a lot of cavalry.
- In line with the above the Defensive trait is underpowered.
- Having trait bonuses is massive (I.e. Heavy, Cavalry, etc.).
- The Goblin army list is overpowered (for it's cost), compare Infantry/Hobgoblin Infantry, cheapest Bow unit (both trait and muster), (equal) cheapest Cavalry unit and Wolf Riders are better than Outriders hand down. I'd also rank Ogres as the best unit in the game.
- Outflank to negate Outflank is silly (to me at least), why can't one side succeed and the other fail (I.e. your army doesn't get lost and his does).
- Random draw (effectively) to choose attacker/defender chit's is silly. It negates the benefit of having highly trained/skilled characters and allows a player who understands the system to mathematically game his chances (even though he might have a worse general).
- Apart from sharing damage around I didn't notice any benefit to having sub-commanders. Do you get the benefit of all Blood Abilities across all the leaders with an army or only the general?
- Summoned unit mortality doesn't make sense to me, as a general I'd be putting summoned units into the most dangerous positions (because they may not hang around for the entire campaign).