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Post by Caerleon (Tristan) on Mar 14, 2017 23:42:32 GMT
To clarify, most (if not all) coastal cities, province level below 4, have some sort of bay or the likes where ships can moor and transfer goods to the city by smaller row boats. In other words they can sail close to the castle and get the protection it offers. In this case I could see an argument made that archers should not provide support, as the distance is too great. The port classification as I understand it, is that the city/province in question has a pier where ships can sail all the way in and directly transport goods ashore, without the need for smaller rowboats. Ships in this position should get the full protection castle and province can offer. I acknowledge that ships in our settings are rather small, however I refuse to believe they are flat bottomed, since that would make most of the rules in the regents guide pointless. The game system is by necessity an abstraction, removing levels of detail from the game in exchange for ease of play. Your looking to add complexity for very little benefit to the game as a whole.
If you want to get into the level of detail then we'd to note: - that a province below level 4 doesn't have a city, it's too small to support one. - the terrain around the bay closest to the major settlement may not be able to support fortifications. - if your fortifications are built to protect the bay then they should not be able to apply in other scenarios. and so on.
It just adds details and complexity for little benefit.
I think the current abstractions are fine. A province with port + fortifications/castle can protect ships. A province with port + artillery can impact port battles. Otherwise the ships are on their own.
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Post by X-Nemeth on Mar 14, 2017 23:44:53 GMT
So to clarify: Castles give perfect protection for 2x castle level, but there is room in the port for 2x province level, which can be attacked.
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Post by SouthWestern Traders on Mar 14, 2017 23:55:49 GMT
I would say the castle protects the existing port, and does not add to it.
So castle lvl 1, province lvl 4: 2 ships in castle, 6 ships in port, any other ships outside of port.
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Post by Linde (x-GM) on Mar 14, 2017 23:57:12 GMT
I would say the castle protects the existing port, and does not add to it. So castle lvl 1, province lvl 4: 2 ships in castle, 6 ships in port, any other ships outside of port. Correct
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Post by Elyssia Whiterose (SWT) on May 7, 2018 18:15:01 GMT
To resurrect an old thread because I was looking for a ruling:
Query!
birthrightalbion.freeforums.net/post/10033/thread (found through searching, but can't actually quote in there)
Is the "for now" portion fully integrated into the rules at this point?
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Post by Turn Processing Assistant on May 25, 2018 1:22:40 GMT
Pretty much, ships trying to attack other ships in harbor must also face defending artillery.
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Post by Mercia(andreas) on May 25, 2018 9:12:37 GMT
So for artillery defending a port. a) is a defending artillery equal to 1 ship for battle?
b) is a defending artillery equal to 1 ship for battle per 10 hp of artillery?
c) Do artillery get to strike at the ships for river combat?
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