Post by Caerleon (Tristan) on Mar 14, 2017 23:42:32 GMT
The port classification as I understand it, is that the city/province in question has a pier where ships can sail all the way in and directly transport goods ashore, without the need for smaller rowboats. Ships in this position should get the full protection castle and province can offer.
I acknowledge that ships in our settings are rather small, however I refuse to believe they are flat bottomed, since that would make most of the rules in the regents guide pointless.
The game system is by necessity an abstraction, removing levels of detail from the game in exchange for ease of play. Your looking to add complexity for very little benefit to the game as a whole.
If you want to get into the level of detail then we'd to note:
- that a province below level 4 doesn't have a city, it's too small to support one.
- the terrain around the bay closest to the major settlement may not be able to support fortifications.
- if your fortifications are built to protect the bay then they should not be able to apply in other scenarios.
and so on.
It just adds details and complexity for little benefit.
I think the current abstractions are fine. A province with port + fortifications/castle can protect ships. A province with port + artillery can impact port battles. Otherwise the ships are on their own.