Post by Caerleon (Tristan) on Oct 6, 2016 23:28:06 GMT
The situation in Nemeth is getting increasingly interesting, which is a good thing for player involvement, but also complex, which is bad thing for GM workload.
So I'd like to propose an idea that had been used successfully in some previous games that I have participated in that could represent all the interest that is going on and the actions that are being taken.
The idea is called the "Gambit"
Basically when you run into a large scale diplomatic/espionage type event the GM picks a couple of outcomes with opposed ends, so in Nemeth it could be:
Trial results - Nemeth is found innocent OR Nemeth is found guilty.
What happened - The truth of events is revealed OR the truth of events is suppressed.
Every person who takes an appropriate action in Nemeth chooses for the margin of success of their action to be assigned to one of the potential results. So for example the SWT could take an Espionage action in Nemeth and assign the success to "The truth of events is revealed", any success they get adds to the score for the "The truth of events is revealed" outcome.
Any player can also spend influence to add to a category at a 2:1 ratio.
Once all the actions have been revealed a D20 is rolled for each category and added to it's score.
Highest total in each category wins, so if "Nemeth is found innocent" had a score of 88 and "Nemeth is found guilty" had a score of 60, then Nemeth is found innocent.
As a bonus for player involvement the highest score (from a single action) added in each category gets a small bonus to their side, so (example again) Nemeth is found innocent, but the highest score contributed in this category was 18 fro Nemeth is found guilty slightly modifies the end result. Maybe Nemeth is found guilty of one of the lesser charges, or it's revealed that one of the judges who voted innocent was bribed. Not enough to change the result but a small positive or negative effect.
Any questions ask away.