Post by Linde (x-GM) on Oct 5, 2016 10:52:33 GMT
Combat leader cassualty table (modified constitution save)
Damage taken, of total hp of the commander
Modifiers:
Add 1 for each HP of unbroken units under the commander
Add 1 for each 3 HP of broken units under the commander
Add constitution modifier of the commander
Add proficiency if that is normally added to the characters constitution saves
Add 1/2/3/4/5 if the character is blooded with a weak/minor/major/great/true bloodline
Advantage on the roll if in a friendly province
Disadvantage on the roll if commanders forces were whiped out
Notes: Table extends in both directions indefinitely, so more damage always increases risk of death/maimed/captured results at 25% intervals
Damage taken, of total hp of the commander
D20 | less than 25% | 25%-49% | 50%-74% | 75%-99% | 100%-124% |
1 | Captured | Captured | Maimed | Dead | Dead |
2 | Captured | Captured | Maimed | Dead | Dead |
3 | Captured | Captured | Maimed | Dead | Dead |
4 | Captured | Captured | Maimed | Dead | Dead |
5 | Captured | Captured | Maimed | Dead | Dead |
6 | Not Captured | Captured | Captured | Maimed | Dead |
7 | Not Captured | Captured | Captured | Maimed | Dead |
8 | Not Captured | Captured | Captured | Maimed | Dead |
9 | Not Captured | Captured | Captured | Maimed | Dead |
10 | Not Captured | Captured | Captured | Maimed | Dead |
11 | Not Captured | Not Captured | Captured | Captured | Maimed |
12 | Not Captured | Not Captured | Captured | Captured | Maimed |
13 | Not Captured | Not Captured | Captured | Captured | Maimed |
14 | Not Captured | Not Captured | Captured | Captured | Maimed |
15 | Not Captured | Not Captured | Captured | Captured | Maimed |
16 | Not Captured | Not Captured | Not Captured | Captured | Captured |
17 | Not Captured | Not Captured | Not Captured | Captured | Captured |
18 | Not Captured | Not Captured | Not Captured | Captured | Captured |
19 | Not Captured | Not Captured | Not Captured | Captured | Captured |
20 | Not Captured | Not Captured | Not Captured | Captured | Captured |
21 | Not Captured | Not Captured | Not Captured | Not Captured | Captured |
22 | Not Captured | Not Captured | Not Captured | Not Captured | Captured |
23 | Not Captured | Not Captured | Not Captured | Not Captured | Captured |
24 | Not Captured | Not Captured | Not Captured | Not Captured | Captured |
25 | Not Captured | Not Captured | Not Captured | Not Captured | Captured |
26 | Not Captured | Not Captured | Not Captured | Not Captured | Not Captured |
Modifiers:
Add 1 for each HP of unbroken units under the commander
Add 1 for each 3 HP of broken units under the commander
Add constitution modifier of the commander
Add proficiency if that is normally added to the characters constitution saves
Add 1/2/3/4/5 if the character is blooded with a weak/minor/major/great/true bloodline
Advantage on the roll if in a friendly province
Disadvantage on the roll if commanders forces were whiped out
Notes: Table extends in both directions indefinitely, so more damage always increases risk of death/maimed/captured results at 25% intervals