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Post by Maelgwyn ap Cadwgan (TOG) on Sept 1, 2016 21:07:15 GMT
One of those things I've forgotten if I asked them already. In general guys, the Bonus Regent, does it mean that as its a Regent action and it can be traded down to a character action it could thus also be used as a Magic action?
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Post by Caerleon (Tristan) on Sept 1, 2016 21:17:54 GMT
One of those things I've forgotten if I asked them already. In general guys, the Bonus Regent, does it mean that as its a Regent action and it can be traded down to a character action it could thus also be used as a Magic action? Yes to both questions.
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Post by Mercia(andreas) on Sept 27, 2016 11:55:46 GMT
Does the class battle spell cost manipulation.
" Clerics pay 1 less RP per power point for Protect Battle Spells, Utility spells cost 1 RP more per power point. (Except for the grant/bestow DRM spells, that are cast at 3 RP per power point) Wizards and Sorcerers Pay 1 less RP per power point for Attack Battle Spells and one extra RP per power point for Protect Battle Spells Druids Pay 1 less RP per power point for Utility spells and one RP more per power point for attack spells. "
Mean those that mean those classes or Divine Spell caster, arcane spell casters and primevial spell casters?
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Post by Caerleon (Tristan) on Sept 27, 2016 12:50:12 GMT
I haven't updated the FAQ but I have the answer from Linde, short answer is the benefits apply to True Magic (wiz/sor/cleric/druid) and the penalties apply to everyone.
Will update FAQ tomorrow.
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Post by Maelgwyn ap Cadwgan (TOG) on Sept 27, 2016 13:14:13 GMT
Ah good, it strengthens the True Magic divide.
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Post by X-Tir Moreth(Alexander) on Sept 29, 2016 20:47:12 GMT
Some thoughts about spell saves, as this can come into play with several Realm Spells.
The RoE rules assume that a save is d20+save bonuses and that the DDC is 10+realm spell level+holding used to cast.
The 5th ed rules assume that save DDC is 8+proficiency+ability modifier.
Should we make some changes to the save rules to reflect this?
Of interest here is the fact that both save bonuses and DC's in 5th are lower than in 3.5. Typical save DC for a 1st level spell is ~13 in 5th, vs ~15 in 3rd. Typical save bonus on lvl 3 in 5th is ~+5 (for proficient) and ~+6 in 3rd.
I dunno if any change is mandated.
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Post by Mercia(andreas) on Nov 1, 2016 16:18:18 GMT
Hmm, i read the subversion spell, is it only my read or are all regents immune to that spell? So only holdings and LT's and "Assets" can be affected by that spell. Are assets only military units or does that include buildings as well?
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Post by Linde (x-GM) on Nov 1, 2016 17:35:28 GMT
Regents are not immune.
Depending on the building you target the people who makes it function. (Make the miners go on strike, convince the defenders to open the gates of the castle and so on. )
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Post by Linde (x-GM) on Nov 1, 2016 22:31:51 GMT
Updated Honest dealings
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Post by Linde (x-GM) on Nov 3, 2016 7:20:25 GMT
From turn 8 and forward the following has been added to the battlespell section and will be enforced:
"For clarification: The range of battle spells is close and count as level 0 realm spells for the purpose of casting."
So you need a temple, a source or a ley line to/in the province (or special, like an artifact) to cast Battle spells during a battle.
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Post by Linde (x-GM) on Nov 3, 2016 7:28:57 GMT
Some thoughts about spell saves, as this can come into play with several Realm Spells. The RoE rules assume that a save is d20+save bonuses and that the DDC is 10+realm spell level+holding used to cast. The 5th ed rules assume that save DDC is 8+proficiency+ability modifier. Should we make some changes to the save rules to reflect this? Of interest here is the fact that both save bonuses and DC's in 5th are lower than in 3.5. Typical save DC for a 1st level spell is ~13 in 5th, vs ~15 in 3rd. Typical save bonus on lvl 3 in 5th is ~+5 (for proficient) and ~+6 in 3rd. I dunno if any change is mandated. In 5th E. The save of spells isn't dependent on the level of the spell. I don't see the need to change the rules for saves. But then again I wouldn't mind streamlining the rules for saves. So I would be quite content changing spell level to unmodified proficiency of the caster and change the base to 8. Or leaving the rules as is.
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Post by Maelgwyn ap Cadwgan (TOG) on Nov 6, 2016 22:06:05 GMT
From turn 8 and forward the following has been added to the battlespell section and will be enforced: "For clarification: The range of battle spells is close and count as level 0 realm spells for the purpose of casting." So you need a temple, a source or a ley line to/in the province (or special, like an artifact) to cast Battle spells during a battle. To be clear to you Linde, I think this is a good ruling. To everyone else, frack, I just became useless for anything Lothia related.
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Post by NSE (Falea of Tir Mor) on Nov 7, 2016 1:03:59 GMT
Actually, it gives good incentive for temples to maintain level 0 holdings in provinces they otherwise might ignore.
To clarify though, since the abilities of druids are in flux, would a druid need a temple, a source, or either to utilize their battle magic?
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Post by Caerleon (Tristan) on Nov 7, 2016 2:35:48 GMT
Actually, it gives good incentive for temples to maintain level 0 holdings in provinces they otherwise might ignore. To clarify though, since the abilities of druids are in flux, would a druid need a temple, a source, or either to utilize their battle magic? My assumption, based on reading what Linde has written would be either.
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Post by Linde (x-GM) on Dec 4, 2016 1:40:53 GMT
Either is fine for druids
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