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Post by Mercia(andreas) on Apr 16, 2016 12:18:06 GMT
All Regent characters of a class able to channel true magic, can cast realm magic. In effect they all gain the following bonus feat: Attuned to Realm Magic
[This character can cast realm magic and use research actions to research realm spells of types appropriate to his class and/or the domain she is associated with. Wizards, Sorcerers, Clerics and Druids cast realm spells at full caster level. Other users of True Magic cast realm spells at half caster level. This feat also grants the character access to cast battle spells.] Other characters, including Lieutenants need to select this feat before they can cast realm magic. Wait does that means Bards can cast realm magic at half level?
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Post by Linde (x-GM) on Apr 17, 2016 6:38:50 GMT
Bards, rangers & Paladins. for arcane, primordial & divine magic respectively.
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Post by Mercia(andreas) on Apr 17, 2016 9:33:57 GMT
Is the halfed caster level rounded up or down?
As a bard do i have access to all arcane realm spells within my level?
Can i research outside the arcane field?
And the book mentions bards, focus on mental magic(would mental spells be stronger than other spells cast by a bard?).
And a set of bards who uses primordial magic "Skald (Bard): A bard that uses the primordial (druidic) magic of wild."
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Post by Linde (x-GM) on Apr 17, 2016 9:38:43 GMT
Half level is round down.
You only have access to realm spells that you research.
You can only research arcane spells
You need a soure to cast the spells
you would gain no bonus to mental spells, but non mental spells would be harder to research
Skjalds are not a class in our game. To make an equivalent, one could build a ranger, give him a lute and call him a skjald.
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Post by Maelgwyn ap Cadwgan (TOG) on Apr 17, 2016 10:55:16 GMT
Wait, Bards, Rangers and Paladins use True Magic? That is very interesting.
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Post by Mercia(andreas) on Apr 19, 2016 16:06:09 GMT
When using a shrine(chapel of the saint) to cast bless the holy land, it only affects the shrined province, or can it reach multiple provinces with shrines, assuming the caster is high enough level?
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Post by NSE (Falea of Tir Mor) on Apr 19, 2016 17:24:51 GMT
Only the province the shrine is in.
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Post by NSE (Uiscae Beathe) on Apr 22, 2016 1:16:07 GMT
Am I missing the value in Celestial Boon realm spell? It seems like it has same duration as Bless the Holy Land (1 domain turn) and while it may increase province level by 2 for collection purposes, it seems the collections will never cover the difference in cost. Did I miss something here?
Now if it increased the province level AND increased the effective temple level...then I could see some real benefits. Speaking of which, while Bless the Holy Land does increase province levels (morale bonus) it does not affect the temple or other holding levels that I can see. Should it?
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Post by Aethor of Helna (ST) on Apr 22, 2016 1:25:34 GMT
Am I missing the value in Celestial Boon realm spell? It seems like it has same duration as Bless the Holy Land (1 domain turn) and while it may increase province level by 2 for collection purposes, it seems the collections will never cover the difference in cost. Did I miss something here? Now if it increased the province level AND increased the effective temple level...then I could see some real benefits. Speaking of which, while Bless the Holy Land does increase province levels (morale bonus) it does not affect the temple or other holding levels that I can see. Should it? There are specific "Bless Holding" spells to increase the effective Holding level. As for Celestial Boon: Bless is only +1 province, +1 prosperity. So if you need +2 prosperity, you need the boon. Bless is countered by Blight. Celestial Boon counters any [evil] spell 4th lvl or lower. That's a huge defensive bonus.
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Post by NSE (Uiscae Beathe) on Apr 22, 2016 1:45:49 GMT
Well crap....for some reason I was just thinking Bless Sacred Holding was to provide the no contest capability (like in original). Did not even dawn on me the +1 to holding level was for tax purposes. So...now I need to double up on some spell-casting
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Post by Caerleon (Tristan) on Apr 22, 2016 1:48:07 GMT
Celestial Boon actually pays for itself (across all holdings) in provinces level 4+. The prosperity push can also be useful with its DAC benefit on other actions you might be taking in the province at the same time. It also works well with other spells to have a multiplier effect (i.e. Gold Rush + Celestial Boon can more than double the income of a level 4 province).
If Linde has added Celestial Boon into the druid spell list along with Gold Rush I'd be surprised though, the combination is too powerful to be performable by a single domain (indeed I'd argue that Bless the Holy Land and Gold Rush in one domain is too powerful already).
Edit: Bless the Sacred Holding is a Divine Spell (not Primordial) unless Linde has also added it to your list as well.
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Post by NSE (Uiscae Beathe) on Apr 22, 2016 3:41:58 GMT
Sorry in advance! Doing spreadsheets at work so got bored and started crunching numbers.
Just playing with the numbers, it pays for itself only in terms of GBs. Once you factor in full prep/casting costs it really doesn't seem that great.
For example, taking Mercia and Essetir as an example (level 3 and 4 province) - the cost to cast Celestial Boon (assuming you had all holding levels) is 12 GBs (4 GB prep + 4 GB for two provinces) and 8 RP.
Base income (no spells and heavy taxes) FN 9.1 GLF 3.3 (assuming would only cast if they had the two provinces full temple holdings) ET 6.6 (assumed all holdings for trade and guild were sole-proprietor and under ET flag)
w/ Celestial Boon FN 14.1 (5 GB gain) GLF 6.3 (3 GB gain) ET 12.7 (6.1 GB gain)
So a total gain of 14.1 GBs vs the 12 GB and 8 RP layout (or 2.1 GBs for 8 RP or 1 to 4 ratio basically [alchemical transformation]).
Throwing in Gold Rush changes #s to FN 21.2 (12.1 GB gain) GLF 9.5 (6.2 GB gain) ET 19.0 (12.4 GB gain)
Now you're looking at a 30.7 GB gain, however the outlay is now 21 GBs and 24 RPs (12 GB & 8 RP for Boon & another 9 GB and 16 RP for Gold Rush). So essentially it boils down to a 9.7 GB gain and a cost of an extra court action and 24 RPs. Or we could send the RPs to a wizard and with one spell he generates 6 GBs. Seems fairly comparable so far given Boon is level 4 and Gold Rush is level 5 and Alchemical Transformation is only level 1.
Best bang for the buck looks to be Gold Rush though. FN 16.0 (6.9 GB gain) GLF 4.9 (1.6 GB gain) ET 9.9 (3.3 GB gain)
for a gain of 11.8 GB/turn for a few turns (against an outlay of 9 GBs and 16 RPs). Assuming at least 9th level caster, that's 25.4 GBs for 9 GBs and 16 RPs. Or basically 16.4 GBs for 16 RPs (so almost 1 to 1 transfer rate) over three turns. So it doesn't even begin to pay for itself until turns 2 and 3 essentially.
Factor in the caster has to have all of the RP and GBs up front to do the castings and it sure seems unlikely (especially if they are doing anything else other than spamming those spells).
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Post by Aethor of Helna (ST) on Apr 22, 2016 4:02:17 GMT
Now consider that those returns are far better than pretty much any income generating action out there, and it comes with no strings attached.
Once you factor in the resources and actions used on various non-magical income actions (and any other action), you realize that every action in Birthright is an exercise in least-suck.
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Post by NSE (Uiscae Beathe) on Apr 22, 2016 4:08:28 GMT
Heh, well that's if the caster received everything. Since they don't, not hard to see why they'd do anything else
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Post by Caerleon (Tristan) on Apr 22, 2016 4:11:25 GMT
I get slightly different numbers.
Assumptions: All holding levels are occupied. Base Prosperity is Content.
Total Income | Mercia | Essentir | Base | 8.5 GB | 15.1 GB | Boon | 15.5 GB | 24.8 GB | Gold Rush
| 12.8 GB
| 22.7 GB
| Boon + Gold Rush
| 23.2 GB
| 37.2 GB
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Delta | Mercia | Essentir | Boon | +7 GB | +9.7 GB | Gold Rush | +4.3 GB | +7.6 GB | Boon + Gold Rush | +14.7 GB | +22.1 GB |
Cost to prepare: Boon: 4GB + 4GB per province + 4RP per province - paid per turn. Gold Rush: 5GB + 4GB + 8RP per province - paid every 3 turns.
So for 2 provinces you pay 15GB and 13.3RP per turn.
So the total extra income is 21.8 GB for a outlay of 13.3 RP.
Other costs and benefits are: - action costs (Realm w 1 court in turn 1, regent in turn 2 & 3). - 7 extra growth points per turn (2 from Boon, 5 from Gold Rush). - additional +2 prosperity bonus to DAC.
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