|
Post by Maelgwyn ap Cadwgan (TOG) on Feb 26, 2017 22:50:02 GMT
Aaaaah, so would a Chancellor's Aide get the action under that rule?
|
|
|
Post by Caerleon (Tristan) on Feb 26, 2017 23:18:15 GMT
Aaaaah, so would a Chancellor's Aide get the action under that rule? No, Chancellors Aide is a Grant position of type 3a (see below). You could grant the character both the Chancellor's Aide (3a) and Aide (4) positions in which case they would have 3 actions in total.
1) Admiral or general; AA may take an additional war-related Adventure or Ply Trade action per turn. 2) Commodore or commander; AA may take an additional war-related Adventure or Ply Trade per turn. 3) One of the six administrative posts (see the administrate action); AA may take an additional Ply Trade: Administrate action per turn. 3a) One of the six administrative assistant posts (see the administrate action); AA may take an additional Ply Trade: Administrate action per turn to give a +2 bonus to the main position holder. 4) Squire, aide or apprentice; AA may take an additional Training action per turn.
|
|
|
Post by Turn Processing Assistant on Dec 14, 2017 22:30:23 GMT
Currently the only to get an AA with more than 1 action is to create them as a lieutenant or give them one the position listed below. 1) Admiral or general; AA may take an additional war-related Adventure or Ply Trade action per turn.
2) Commodore or commander; AA may take an additional war-related Adventure or Ply Trade per turn.
3) One of the six administrative posts (see the administrate action); AA may take an additional Ply Trade: Administrate action per turn.
3a) One of the six administrative assistant posts (see the administrate action); AA may take an additional Ply Trade: Administrate action per turn to give a +2 bonus to the main position holder.
4) Squire, aide or apprentice; AA may take an additional Training action per turn. The positions giving the character an extra action of a specific type. A number of players have asked it is possible to get additional actions for able assistants that are not one of the already listed positions. Linde (x-GM) and I have discussed this and come to the following determination. It is possible, but it is not easy (or cheap). A normal AA has 3 actions, only 1 of which is available to the domain. It should be assumed that they spend their other 2 actions of advancing their own goals, social and religious observance, personal development, etc. By asking an AA to spend an additional action helping out your domain you are asking them to sacrifice their own ambition or lifestyle. Some of them may be willing to, but they will expect compensation. The action required is Court Action, using all the same modifiers as the Hire Help action. The DDC required for this action (talking an AA into giving you more of his time) is: 1) Base DDC equal to the Hire Help DDC to recruit the AA. 2) +DDC (between 0 & 15) based on the relationship between the AA and the regent, someone who is already a henchman will be very easy while someone who was recruited to your court last season will be very hard. 3) The +DDC applied in (2) is multiplied by a modifier based on the type of actions they are limited to: x2 Extra Ply Trade (Supportive) action x3 Extra Ply Trade (Oversee) or Ply Trade (Supportive) action x4 Extra Character action (unrestricted, i.e. adventure, etc) 4) But you will get a +DAC modifier based on the salary and inducements offered, they modifiers are extremely variable depending on the overall package offered to the AA.
|
|
|
Post by Alined on Dec 14, 2017 23:07:37 GMT
I don't know how well this is enforced, but it seems advisors already can't support anything other than Advise actions, and specialists can't support actions outside their specialty. So, you need a henchman if you want the same AA to go on adventure, assist with research, and spy on enemies, rather than having three separate specialists in each field.
|
|
|
Post by SouthWestern Traders on Dec 14, 2017 23:44:36 GMT
For clarification: Is there a benefit or reduced penalty to giving a title to an AA specifically hired for that task (and therefore capable of using their one character action on it)?
|
|
|
Post by Godfred Thraw BayardsKing(GT) on Dec 15, 2017 0:03:53 GMT
Sorry for me perhaps an example will be necessary..
If i have a AA who is general, chancelor, squire and skilled in diplomacy...
He can each turn :
1)Help for 1 domain action ?(i was believe that he only help for court action) (so i use his bonus skills or add his bonus skills) 2)By his Title of general he can lead my troops or make an adventure action 3)by chancelor he can administrate my domain to reduce the costs 4)by squire he train himself 1 time per turn
I expect that we will make a list of all our AA and take number to materialise their devotion to the nation and to their King ...
Very old Friend, henchman or prince could be have a little number as stranger warrior from the 15éme turn will be less devote to my king ...
For exemple i can spend a court action (like hire help) in order to my AA can assist me in diplomacy for a second domain action in a turn? (or only a 2éme court action?)
|
|
|
Post by Alined on Dec 15, 2017 0:13:27 GMT
No characters can have more than three actions per turn, so a general who is also a squire has one action to do anything they're allowed to do, one specifically for leading troops, and one to train. If he's also made chancellor, aside from not really being a specialist (a 'specialist' wouldn't be both a chancellor and a general, even for a realm that does nothing but mercenary work) the character would hit the action cap and have to ignore one of the titles they were given. Since a character can already train without being made a squire, but can't lead troops or work as a chancellor without those titles, it'd be simplest to leave off the squire title.
|
|
|
Post by SouthWestern Traders on Dec 15, 2017 0:29:30 GMT
The only AAs that "matter" are those actually hired with hire help (e.g. Lady Isabella has no in-game effect and is purely fluff; Victor, on the other hand, is an actual Lt and has an impact on my DO). So you should have a list of your current AAs already (and they're limited by your court level + 1 from what I can tell/remember).
Although I'm sure it varies, I've been told that at least for rule actions, the AA supports it - so he doesn't add / substitute his proficiency directly, but rather rolls a d20 v ddc 10 (for something he's good at) +modifiers (e.g. his proficiency), and if it succeeds, he adds +2.
So if you've got a lvl 1 expert law regent ruling a law holding with a lvl 5 AA (your grandfather, say) supporting it, you would at most get +6 from proficiency and support.
|
|
|
Post by Alined on Dec 15, 2017 0:47:20 GMT
The cap on advisors plus specialists is the court level plus one advisor. Henchmen/lieutenants have a separate limit based on their regent's leadership ability, and their character level matters. There's no problem with having a large number of level 5 specialists, but it's seldom possible to have more than one henchman/lieutenant at level 5. Followers can be used for supportive actions without Hire Help, but they have very poor abilities, so they usually aren't much help.
|
|
|
Post by Turn Processing Assistant on Dec 15, 2017 1:20:48 GMT
The action limits on what AA's can assist with hasn't previously been enforced as strictly as they should have been, this is something that is on our radar, I am going to be going through the lists of AA's and making sure that they have at a minimum stats/class/level/proficiency listed. Referencing birthrightalbion.freeforums.net/post/13753/thread. Advisers can take Ply Trade(Supportive) actions that target (support) an Advise action. Specialists can take Ply Trade(Supportive) or Ply Trade(Oversee) actions that target an action that is related to their proficiency. They may also take Adventure actions if the adventure is in their area of expertise. The cap on the number of advisers and specialists you can have is your court level (not court level +1). There is no level restriction on advisers or specialists (they can be of a higher level than your regent). Henchmen can take the same actions as Specialists, but are more loyal and count under your leadership cap (not court cap). LT's are similar but have 2 character actions, 1 of your LT's can use a character action to give you a Bonus LT domain action. The cap on the number and level of your LT's & henchmen is based on your leadership score. Their is no DAC/DDC modifiers applied for giving a title to an AA specifically hired for that task, you'd hope though that they would be good at the task.
|
|
|
Post by SouthWestern Traders on Dec 15, 2017 1:25:30 GMT
The action limits on what AA's can assist with hasn't previously been enforced as strictly as they should have been, this is something that is on our radar, I am going to be going through the lists of AA's and making sure that they have at a minimum stats/class/level/proficiency listed. Referencing birthrightalbion.freeforums.net/post/13753/thread. Advisers can take Ply Trade(Supportive) actions that target (support) an Advise action. Specialists can take Ply Trade(Supportive) or Ply Trade(Oversee) actions that target an action that is related to their proficiency. They may also take Adventure actions if the adventure is in their area of expertise. The cap on the number of advisers and specialists you can have is your court level (not court level +1). There is no level restriction on advisers or specialists (they can be of a higher level than your regent). Henchmen can take the same actions as Specialists, but are more loyal and count under your leadership cap (not court cap). LT's are similar but have 2 character actions, 1 of your LT's can use a character action to give you a Bonus LT domain action. The cap on the number and level of your LT's & henchmen is based on your leadership score. Their is no DAC/DDC modifiers applied for giving a title to an AA specifically hired for that task, you'd hope though that they would be good at the task. I meant suppose that I hire a Naval Quartermaster Specialist, but never actually give him the title of Naval Quartermaster, will there be a penalty for that?
|
|
|
Post by Turn Processing Assistant on Dec 15, 2017 1:35:45 GMT
I meant suppose that I hire a Naval Quartermaster Specialist, but never actually give him the title of Naval Quartermaster, will there be a penalty for that? No, because you won't ever hire a "Naval Quartermaster Specialist", you'll have hired John Rigger, born and raised in the dockyards of Dumonia whose quite skilled at getting what a ship needs for a reasonable price. If you make someone manifestly less skilled the Naval Quartermaster he might get pissed off (become disloyal, bribe-able, corrupt, etc). Other than that there would be no issue.
|
|