1) Leave the rules as is, so recovering takes a long time.
2) Institute the rules for status (Active, Garision & Reserve) and change recovery to grant 1/5th of the maximum HP (round down)
3) Only institute the rules for status, but leave recovery as is
4) Only change the rules for recovery, but keep the rules for unit status out.
Changing rules for recovery will have to also have an effect on various cure army spells.
The reason for having status of units is: Easier to keep a defensive force.
The reason for not having status of units is: Less bookkeeping(Mostly for players)
The reason to have slow recovery is: Keeping cost of war high
The reason to have faster recovery is: Keeping recovery actions from being next to pointless.
I am always a strong advocate for simplifications in bookkeeping. But if we make units recover more quickly I feel it would also make sense to allow units to be garrisoned to defend at a lower cost.
This will in effect make the cost of an offensive war higher, as the defender can easier manage to keep a larger defensive army. And put the worries I had to rest that war would become the cheapest way to settle a conflict.
For that reason I would like either both changes or no changes.
Post by Maelgwyn ap Cadwgan (TOG) on May 13, 2016 11:01:28 GMT
In my opinion the recovery as it is now is to slow, and the cure spell is too expensive for its effect. I would go with instituting both rules changes. In this way, as you pointed out yourself, the defender will still be able to maintain a decent defensive army. At the same time if recovery is a bit faster it will not feel like one war in 10 years is all you can ever manage. (Which also counts for the a more pacifist player.)
I am against the added bookkeeping of status. To begin with I was for status, but with the current economy, i think the cost of units are, if not in a good place, then in a place that increases the importance of choices. Also bookkeeping is bad
In regards to recovery, I think it takes way too long for any and all units. Something between one and two years for full recovery would be nice. So i suggest that there is always 1hp recovered each turn, and that you can increase this to 3 if you use the recover action. That way you can replenish a unit somewhere between one or two years depending on the unit type. It also means it is more of a choice to recover.
You could also then add the "no recovery at all" to the list of bad stuff that can happen if you dont pay your men.