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Post by Maelgwyn ap Cadwgan (TOG) on Oct 21, 2016 11:22:00 GMT
Why on earth would anyone care about Sweden? That is before Paradox was founded anyway.
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Post by Elyssia Whiterose (SWT) on Dec 21, 2016 20:47:23 GMT
It turns out that Hearts of Iron IV is considerably easier to finish.
It also turns out that Hearts of Iron IV is just plain considerably easier.
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Post by Maelgwyn ap Cadwgan (TOG) on Dec 21, 2016 23:33:06 GMT
Once you get past a certain point it is indeed. The Common Weapons of WWII mod kept me entertained for a while (all the specific type names!), but it lacks a certain something.
*I've not managed to play it in multiplayer decently yet, I think that would add a lot.
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Post by Elyssia Whiterose (SWT) on Dec 22, 2016 0:23:27 GMT
Multiplayer would probably add a bit.
I'm finding the game suffers from a lack of real choices. You're only limited by certain points where you must choose one or the other, but you can usually expect to be able to get most focuses and all relevant technologies. I certainly haven't felt pressured re: techs and only felt pressured re: national focuses early in the game.
The fact that by far most troops are "soft" and even "hard" troops must be accompanied by "soft" troops means that the AI generally builds soft troops. Result: Spam spam spam the soft attack! I saw one person made a 3000 Soft Attack division. I'm fairly sure the best counter to that division is an identical division.
I'm sure there's more to it in multiplayer, but it does make countering the AI somewhat easy (as opposed to Civ, where the AI always knows what you're building and immediately builds to counter it, grr!).
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Post by Maelgwyn ap Cadwgan (TOG) on Dec 22, 2016 11:32:07 GMT
I've felt pressured with certain techs but that was with the Common Weapons Mod which expands the tree somewhat. But mostly I follow you on that. National focuses I agree on completely, its a shame really for the system is something great. It is just the longer you play, you know for sure you will have everything. Certainly with the limited diplomacy that is an issue as after a certain point those points you have to invest are not such a terribly valuable resource anymore.
On the units, 3000 Soft Attack? What the hell? How wide is that even going to be? There are countries I played with where half my army its infantry was eventually mechanized, with the tank, armoured gun, or armoured car's (mod) I added to those the units were in the high hardness levels. I don't really see even a ridiculous soft attack unit like that killing those. Then again, I should see it I guess.
It is unfortunate with the AI really, it has all the makings of a great game.
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Post by Elyssia Whiterose (SWT) on Dec 22, 2016 17:00:36 GMT
Just after I wrote this, they introduced a hotfix that immediately negated my existing tactic in an ongoing game. Apparently the AI now knows how to optimize soft attack in the early game as well (the whole 7inf/2art strategy)!
Fortunately, World War II started and Soviet Russia came to my rescue.
As a result, I've been reading up on the other stats and I was surprised to learn how Armour and Piercing work. If what I read is correct, then early game heavy tanks are remarkably powerful (a single unit of any type of heavy tank will add sufficient armour to effectively beat everyone who doesn't have anti-tank weapons... although anti-tank weapons *are* cheap).
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Post by Mercia(andreas) on Dec 22, 2016 18:38:28 GMT
If you have armour advantage your unit takes only 50% damage and deal 50% extra organization damage:)
And 3000 soft attack is not that important for anything but blasting enemies out of position before reinforcements can arrive.
And defense/breakthrough is also a very nice stat want to increase combat effectiveness, as it reduce the damage your force take then defending(defense)/attacking(breakthrough).
And organization is pretty much morale.
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Post by Elyssia Whiterose (SWT) on Dec 22, 2016 22:07:05 GMT
The problem I'm seeing with armor is that even the toughest armor is either a) very expensive or b) negated by a single anti-tank unit of any type.
Since I've been toying around with conquering Scandinavia, expensive is a problem. We're a poor people up north.
I'm tempted to try out Heavy SP Anti-air, as it's cheap and doesn't take up much space. Alternatively maybe just a single Heavy SP Art, with the rest being towed art. For offensive units that is.
For offensive units, I think boosting soft attack is way easier than boosting breakthrough early on.
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