Currently I haven't got the time to run the campaign. This won't change for the foreseeable future.
I therefore plan to end the campaign.
I've had a lot of fun through the years and want to thank you all for making this a fun game for everyone.
I have one offer for assisting in processing turns, but however great that aid would be, I still wouldn't have the time to run the other parts of the game.
The same volunteer has also offered to take over as GM outright. Should you want this, I would love to offer support and advise as far as my schedule allows, but I would no longer be in charge and as such, you might experience a change in how the game is run.
What say you.....
Shall I hand over the keys to the kingdom that the game may be continued under new leadership?
Or shall I stick with my initial plan of just ending the campaign?
Post by King Oden Sleibhin of Dumonia on Jan 26, 2019 17:12:56 GMT
Thank you Linde and everyone else for contributing your time and energy to this most enjoyable Birthright Albion Campaign. This game has provided me with countless hours of entertainment. I know all things must come to an end, but if there is a chance for this campaign setting to move forward somehow, I would love to see that explored.
If you feel the current state is a good ending for your vision of the Albion campaign storyline, then as the setting's creator you should make that call. If that is the case, perhaps a new GM could start up a new campaign with interested members of this campaign as a starting foundation. The new campaign could be in the same setting, use the same maps, etc. but could start fresh X number of years in the future (Albion II), or possibly a "prequel" setting (X number of years in the past, prior to the beginning of your Albion storyline, such as the dawn or dusk of the roman invasion of Britain), or something entirely new...
If the game continues, that means we get to play out an undead invasion which may or may not hammer out everyone's differences into a common cause. So instead of a new story arc, it's something that could close all (or most) of the ones that are currently open. Sounds good to me!
So, where to start... By checking who's on board, I guess! I've seen a couple. I don't know where to focus yet, so if you've got something you want to see resolved, I could start there. We've got to figure out what's the state of things for the beginning of the next turn, right?
If anyone hasn't received their DO yet or thinks something's off about that or their other spreadsheets, I can handle that now. Otherwise, you're free to start planning actions for Turn 28. As are the relevant transdimensional forces.
Post by SouthWestern Traders on Jan 28, 2019 0:44:41 GMT
I've realized I don't particularly enjoy the birthright ruleset, even if the game itself has been enjoyable. Besides which, if the focus is on the north, then the plot points I've been working on (if any) will be moot regardless.
I prefer the original Birthright rules to the Ruins of Empire ones; less automation required. Conversion's not possible, though, so I'll make it work.
I wouldn't say there's a focused center of action yet, the invasion has begun in the north but no PCs are involved yet. The efforts of southern regents could be very important, depending on what happens. It's too early to say.
That said, the players, their ambitions, interests, and characters are what's important. Except for the main antagonists, NPCs are only going to be involved as the players are involved with them.
Post by Mercia(andreas) on Jan 28, 2019 1:13:24 GMT
Greetings Nav, i do very much like the game(despite how frustrating "diplomacy" can be), and would indeed be interested in seeing this continue, possible as volume 2 of the story, could be called"Deaths Return" or however we want to view it( as even fighting "whitewalkers" in the north wont stop bickering nobles or ruthless ambition).