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Post by Linde (x-GM) on Nov 10, 2015 9:32:59 GMT
Natures soft embrace [NSE is a chaotic good temple/source network spanning a few realms]
A few hundred years ago a Priestess of the old religion thought about the nature of nature. She came to the conclusion that the nature, although both nourishing and barren was meant to be mostly nourishing. She started a faction, that shun the old ways of human sacrifices, and started to shape a view on nature that was soft and embracing in its core.
This change in Dogma lead to a change in the way the clergy was connected to nature.
Although Natures Soft Embrace is a Druidic temple, and as such draw on their temple holdings to cast Primordial Realm magic, they have access to a few divine and arcane realm spells that their temple holdings can cast as well. The sources they control are only used to partly power their new form of primordial magic, and cannot channel spells on their own.
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Post by Linde (x-GM) on Nov 10, 2015 9:34:23 GMT
Dwarven Craftsman Guild [DSG is a lawful neutral Guild/Temple Network situated almost exclusively in the Dwarven realm of North Hold]
The dwarfs are exceptional craftsmen and tough negotiators. Luckily most of the people of Albion are happiest dealing with humans, if not these crafty traders would prove quite a challenge for the other guilds of the island.
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Post by Linde (x-GM) on Nov 10, 2015 9:39:14 GMT
Northern Traders
[Northern Traders is a lawful evil guild spanning several realms]
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Post by Linde (x-GM) on Nov 10, 2015 10:25:57 GMT
Western Traders [WT is a Lawful good guild domain spanning several realms]
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Post by Linde (x-GM) on Nov 15, 2015 13:37:58 GMT
Temple of Blood
[ToB is a Neutral Evil Temple/Source network spanning a few realms]
Nature is harsh and unforgiving. Only the strongest are meant to survive a test of nature.
When NSE broke from the traditional teachings of the old religion there were those forces within the old religion who felt that nature should be balanced out, so they adapted view of a more unforgiving nature and balance was found.
In the years after, the focus of the clergy shifted from balance to self serving through power and the art of bending nature with sacrifices, it is also in that time that the temple broke from the old religion and took the name: "Temple of Blood"
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Post by Linde (x-GM) on Nov 15, 2015 14:17:30 GMT
Eastern Traders [ET is Chaotic Neutral guild domain spanning several realms]
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Post by Linde (x-GM) on Nov 15, 2015 14:18:19 GMT
The Southern Traders
[ST is a Lawful Neutral guild domain spanning several realms]
As the name implies, the Southern Traders span the southern realms of Albion. From Dumonia in the west, to its outposts in Tir Mor in the east (from where a portion of the ruling house is from), with a well-established foothold on Helna (where the other portion of the ruling house is from), and outposts in Camelot. A sea-faring guild, it's internal politics have led to the rise of the House of Helna, an influential family from the isle of Helna within the guild, and is currently governed by the rule of Aethor of Helna, Grand Admiral. By his side is his First Mate, Braede, possibly the guild's best merchant. Although disliked by many (and a probable poor ruler), his ability with finances in all its forms is unparalleled in the guild.
Yet strife and warfare has reduced its ultimate potential for wealth in the region. It is heavily cornered by both the Western and Eastern traders, and ultimately influenced by the fractured nature of its region. And so it takes to the seas. Banding together, it puts a particular emphasis on Brewers, Smiths (incl. Silversmiths), Carpenters, Weavers, and city Fishermen, trading between the ports of the cities along the coast, and sending goods further inland on their trade routes. That's not to say it doesn't trade in a multitude of goods beyond, but it does have its specialties, and always seeks to expand them.
In the past, it has invested in its influence throughout those realms even as nobles schemed and plotted against each other. To the Southern Traders, the only matter of importance is stability and prosperity. Unfortunately, those are rare occurrences in lands full of nobles vying for power. With competition from east and west, and a great distance to foreign lands, the Southern Traders have had to be resilient and innovative to survive and thrive. It cares little for bastard kings, or heroes of the people, beyond what wealth their rule can offer them. To these merchants, a steady rule is better than a legitimate rule, and it follows the adage of spending money to make money.
Who knows what the future might hold?
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Post by Linde (x-GM) on Oct 2, 2016 9:56:39 GMT
Norms and customs:
Across Albion the usual age of rulers ascending after a regency is on their 21st birthday, there are few examples of younger rulers but the various kingdoms have their own laws governing age of succession.
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Post by Emiel Rex Nagnati on Feb 13, 2018 17:03:46 GMT
There is no entry for Nagnati here. I don't know if you want me to completely craft the information above for this realm or if you would like to make a brief post that I can expand on elsewhere.
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Post by Alined on Feb 13, 2018 22:06:49 GMT
Nagnati isn't in Albion, that's why. Maybe it's time for a 'the story of Hibernia' thread?
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