|
Post by Linde (x-GM) on Aug 23, 2016 9:24:28 GMT
So it doesn't get lost in the empty space of the chat:
Q: Does creating a field army take a full WM? A: No. But moving the troops to the staging area takes time depending on how far away they are. -Q: So if your and your allies troops are all in the same province, you can create a field army and move in the same war move? -A: Yes, but only if none of the troops have moved previously in the war move when you create the field army. If just one of the units has moved then the field army will be formed with no movement left.
|
|
|
Post by Linde (x-GM) on Aug 23, 2016 9:44:58 GMT
Q: How much hp damage do you do in a battle: A: D=x*Round up(y+z) D= Damage x= 1 per 5% in the original table y= Total hp of your units divided by 10 z= Total hp of your units with 10 or more xp divided by 10 = Elite modifier So units with 10 or more xp deal double damage.
Q: Why was I dealt another amount of damage than I expected? A: Certain major blood powers modify the combat tables(Light of reason & Aura of Fear/Despair). For instance you might expect x in the above table to be x=2 When it in fact is x=3 due to modified tables.
|
|
|
Post by Linde (x-GM) on Aug 23, 2016 11:20:05 GMT
Q: What happens if the enemy grant you disadvantage in your first round of combat and you roll a 1 but have alertness? A: If you have alertness you are allowed to re roll a 1 in the first round of combat. You can either choose to re roll the 1 before the magic takes effect and force you to pick the lowest of your two dice rolls (in effect accepting the second roll as the cap of your roll) or re roll the entire roll with disadvantage.
|
|