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Post by Caerleon (Tristan) on Apr 22, 2016 4:21:41 GMT
And to comment on the things that came in between me starting my post and actually finishing it.
- stacking spells is the best income booster in the game hands down. - it requires a major degree of co-operation between the various regents.
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Post by NSE (Uiscae Beathe) on Apr 22, 2016 7:09:17 GMT
Hrm, I am getting slightly different numbers as well (17.4 GBs as opposed to 21.8) -- same RP cost though. Definitely takes a lot of cooperation. Especially when considering the RP or GB costs are all up front. Very difficult to sustain long-term. Spell Testing.xlsx (42.82 KB) Not sure if the file appeared or not, but boiled down to most cost-efficient method is bless + gold rush (2.21 GBs back for every RP put in after all GB costs are subtracted out). Least effective appears to be Celestial Boon (.19 GB back for every RP put in). The gold standard is of course Alchemical Transformation (.25 GB back for every RP put in). Most effective single spell only seems to be Bless (1.9 GB back for every RP put in), although Gold Rush is close (at 1.7). Of course that's just on basis of GB and RP costs, doesn't factor in the value of the DAC bonuses or growth like you indicated (which primarily would be to the land-owning regents advantage I think).
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Post by Maelgwyn ap Cadwgan (TOG) on Apr 22, 2016 9:07:45 GMT
Not to forget is that the benefit is mostly spread out or to the landed regents. The cost for the temple domain is not just in the gb/rp/actions but the fact that the high cost also prevents the taking of other actions by the casting domain.
For it to be effective close coordination is required by the involved and supporting actions towards, for instance, the growth benefit. As Tristan pointed out.
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Post by Mercia(andreas) on Apr 22, 2016 11:14:44 GMT
I assume that bless and boon dont stack? And a shrine would then do nothing "late game" ?
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Post by Linde (x-GM) on Apr 22, 2016 11:45:36 GMT
Bless and boon doesn't stack. The earlier a shrine is built the longer you can reap the benefit from it
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Post by X-Nemeth on Apr 22, 2016 11:52:33 GMT
Also it is very unlikely that you will be able to keep up boon on your lands. Linde I think you ought to reduce the growth portion of Gold Rush to 2 or 3. 5 is too much for our game.
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Post by Godfred Thraw BayardsKing(GT) on Apr 22, 2016 13:50:24 GMT
i proposal to prevent this problem To prohibit this two spells because I don’t have magician in my side or in fact Godfred is the best sorcerer you know?
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Post by X-Nemeth on Apr 22, 2016 15:08:11 GMT
i proposal to prevent this problem To prohibit this two spells because I don’t have magician in my side or in fact Godfred is the best sorcerer you know? ToB does not provide you spells? I would think they had plenty of blood to fuel them for a long time now.
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Post by Godfred Thraw BayardsKing(GT) on Apr 22, 2016 16:52:12 GMT
Tod do list :
-kill all magicians ennemies ...
-kill all priest ennemies ...
-Kill all elfes Gold rushed
When it's done, to catch up the enormous delay taken on the regents Gold rushed or to make friends there...
YET(NOW) think of asking Linde to forbid these too powerful spells
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Post by NSE (Lydia of Caerleon) on Apr 23, 2016 0:31:09 GMT
Or could try to use honey and make some friends instead of killing everyone else. However, in the interest of fairness, I will forbid NSE from using any helpful to Bayard spells in Bayard, are you happy now?
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Post by NSE (Uiscae Beathe) on May 18, 2016 21:02:38 GMT
Am I correct in assuming if I used dispel realm magic in N.Umbria to counter a spell, I would only know the spell countered, not necessarily who cast it or whether it was via temples or sources, right?
Also, is realm magic from sources recognizable to others with sources and realm magic using temples similarlily recognizable to temples?
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Post by Linde (x-GM) on May 18, 2016 22:04:12 GMT
Correct
Your knowledge of a specific spellcasting is dependent on a dice roll made at the time of the casting. The dice roll is not subject to influence or other domain level modifiers.
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Post by NSE (Uiscae Beathe) on May 18, 2016 22:06:57 GMT
Thanks
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Post by NSE (Falea of Tir Mor) on May 22, 2016 2:54:12 GMT
Let's say you have the following realm spells prepared (and can only cast up to 3rd level).
Level 1: Investiture Level 2: Bless the Holy Land Level 3: Dispel Magic
Now, can I cast each of the spells more than once in the turn since it is prepared (ie assuming infinite resources four investitures, five blesses, and six dispels)?
Or is it I can cast each of the spells more than once, but each casting takes up a slot, so up to 3 investitures or bless the holy lands (since level 1 spell)?
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Post by Caerleon (Tristan) on May 22, 2016 3:01:34 GMT
You can cast each spell once, as you have memorised the spell once.
So 1 Investiture , 1 Bless the Holy Land and 1 Dispel Magic.
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