Post by Linde (x-GM) on Nov 17, 2015 10:39:37 GMT
Change the following text from the action description:
To:
Until further notice the highest level of characters that can be attracted with this action is LVL 5!
Special – Add 5 to DDC for a Mid-level character, 10 to DDC for a High-level, etc. Special – The above DDC assumes Elite characters (experts and such); elite characters increases the DDC by 5, while heroic characters are more rare and adds 10 to the DDC (if available at all).
101
Blooded individuals are rare (beyond what their ECL would indicate). Add 5 to the DDC for each level of bloodline strength possessed by the Scion (weak, minor, or major; characters with great and true bloodlines are not generally available using this action). Add 5 or more to DDC if trying to hire a character of a race/culture not normally found in your court. Add 5 or more to DDC if trying to hire a character with special skills/powers (such as one that is a Master). Add 5 to the DDC for characters that have mastered True Magic. Add another 10 to DDC if they can cast Realm Magic. The DM may allow you to subtract 5 (or more) from the DDC when you are hiring for only a defined period of time (or a specific task), such as for one year or a single turn. Subtract 5 from the DDC if you are hiring an adviser (as opposed to a specialist).You can't hire henchmen; they must be promoted from existing AAs. If using this action to attract more than one character, the base DDC is 5 + the group’s EL. This rule is applicable only to groups of characters (an adventuring party, a group of bodyguards).
101
Blooded individuals are rare (beyond what their ECL would indicate). Add 5 to the DDC for each level of bloodline strength possessed by the Scion (weak, minor, or major; characters with great and true bloodlines are not generally available using this action). Add 5 or more to DDC if trying to hire a character of a race/culture not normally found in your court. Add 5 or more to DDC if trying to hire a character with special skills/powers (such as one that is a Master). Add 5 to the DDC for characters that have mastered True Magic. Add another 10 to DDC if they can cast Realm Magic. The DM may allow you to subtract 5 (or more) from the DDC when you are hiring for only a defined period of time (or a specific task), such as for one year or a single turn. Subtract 5 from the DDC if you are hiring an adviser (as opposed to a specialist).You can't hire henchmen; they must be promoted from existing AAs. If using this action to attract more than one character, the base DDC is 5 + the group’s EL. This rule is applicable only to groups of characters (an adventuring party, a group of bodyguards).
To:
Special - Add 1 to the DDC for each level of the character you wish to hire.
Hired help have a base stat line of 8 10 10 10 10 12
Add 5 to the DDC if you use the following stat line: 8 10 11 12 13 14
Add 10 to the DDC if you use the following stat line: 14 14 12 12 12 9 or create the stats yourself with the rules in the PHB
Add 15 to the DDC for each level of bloodline strength possessed by the character (weak or minor; characters with major, great and true bloodlines are not generally available using this action).
Add 1 to the DDC for each point of bloodline score beyond the minimum required to obtain the bloodline strength the character has.
Add 5 or more to DDC if trying to hire a character of a race/culture not normally found in your court.
Add 5 or more to DDC if trying to hire a character with special skills/powers (such as one that is an expert).
Add 5 to the DDC for Druids, Rangers, Paladins, Bards, Clerics, Wizards & Sorcerers.
Add 10 to DDC if the character can cast Realm Magic, or 5 if the character is not currently able to cast Realm Magic, but should be allowed through advancement to cast Realm Magic.
The DM may allow you to subtract 5 (or more) from the DDC when you are hiring for only a defined period of time (or a specific task), such as for one year or a single turn.
Subtract 5 from the DDC if you are hiring an adviser (as opposed to a specialist).
You can't hire henchmen; they must be promoted from existing AAs.
If using this action to attract more than one character it can only be done in groups of 4 characters with equal level, the base DDC is 5 + the individuals character level x 2. This rule is applicable only to groups of characters (an adventuring party, a group of bodyguards). Groups of characters can't ply trade(Administrate). They can Advice and Adventure or Ply trade(protect)
Hired help have a base stat line of 8 10 10 10 10 12
Add 5 to the DDC if you use the following stat line: 8 10 11 12 13 14
Add 10 to the DDC if you use the following stat line: 14 14 12 12 12 9 or create the stats yourself with the rules in the PHB
Add 15 to the DDC for each level of bloodline strength possessed by the character (weak or minor; characters with major, great and true bloodlines are not generally available using this action).
Add 1 to the DDC for each point of bloodline score beyond the minimum required to obtain the bloodline strength the character has.
Add 5 or more to DDC if trying to hire a character of a race/culture not normally found in your court.
Add 5 or more to DDC if trying to hire a character with special skills/powers (such as one that is an expert).
Add 5 to the DDC for Druids, Rangers, Paladins, Bards, Clerics, Wizards & Sorcerers.
Add 10 to DDC if the character can cast Realm Magic, or 5 if the character is not currently able to cast Realm Magic, but should be allowed through advancement to cast Realm Magic.
The DM may allow you to subtract 5 (or more) from the DDC when you are hiring for only a defined period of time (or a specific task), such as for one year or a single turn.
Subtract 5 from the DDC if you are hiring an adviser (as opposed to a specialist).
You can't hire henchmen; they must be promoted from existing AAs.
If using this action to attract more than one character it can only be done in groups of 4 characters with equal level, the base DDC is 5 + the individuals character level x 2. This rule is applicable only to groups of characters (an adventuring party, a group of bodyguards). Groups of characters can't ply trade(Administrate). They can Advice and Adventure or Ply trade(protect)
Until further notice the highest level of characters that can be attracted with this action is LVL 5!