|
Post by ET (Kerberos) on Apr 17, 2018 16:08:07 GMT
In another game, we can raze forests and magic clearings to ravage the sources with laws and soldiers ... I know one who would have problems of sources with these rules there! In Albion, your regent, and as far as I know his court, have no knowledge of sources, how they work and where to find them. You could despoil an entire province and burn everything for several years on end but this seems counterproductive. Very in character though
|
|
|
Post by Maelgwyn ap Cadwgan (TOG) on Apr 17, 2018 16:11:11 GMT
That's why I mentioned it, hahaha
|
|
James Holt (NT)
Northern Traders
Lord of Waffles, Master of the flight of Daggers
The Iron Bank of Albion
Posts: 366
|
Post by James Holt (NT) on Apr 17, 2018 16:38:38 GMT
In Albion, your regent, and as far as I know his court, have no knowledge of sources, how they work and where to find them. You could despoil an entire province and burn everything for several years on end but this seems counterproductive. Very in character though You could probably hire help. Pay the DDC to have a blooded magic user (going to be a difficult roll). That person would be able to detect sources (probably a research action) and direct your court in how to disrupt them. GMs would have to weigh in on that.
|
|
|
Post by ET (Kerberos) on Apr 17, 2018 16:49:57 GMT
Very in character though You could probably hire help. Pay the DDC to have a blooded magic user (going to be a difficult roll). That person would be able to detect sources (probably a research action) and direct your court in how to disrupt them. GMs would have to weigh in on that. He'd also need sources to be able to contest.
|
|
|
Post by Linde (x-GM) on Apr 17, 2018 16:51:28 GMT
Very in character though You could probably hire help. Pay the DDC to have a blooded magic user (going to be a difficult roll). That person would be able to detect sources (probably a research action) and direct your court in how to disrupt them. GMs would have to weigh in on that. Finding sources are covered by adventure, and finding one doesn't let you disrupt the magic. Hire a mage/druid domain to aid you or kill them all... Only way you'll ever be safe.
|
|
|
Post by SouthWestern Traders on Apr 17, 2018 16:58:02 GMT
You could probably hire help. Pay the DDC to have a blooded magic user (going to be a difficult roll). That person would be able to detect sources (probably a research action) and direct your court in how to disrupt them. GMs would have to weigh in on that. Finding sources are covered by adventure, and finding one doesn't let you disrupt the magic. Hire a mage/druid domain to aid you or kill them all... Only way you'll ever be safe. Rule Province every turn, until there's no more room for sources!
|
|
|
Post by Mercia(andreas) on Apr 17, 2018 17:06:01 GMT
But there is always room for Level 0 sources as source potential cannot go negative, so unless you get mage/druid allies to remove them, or find a way to corrupt them to such a decree no source realm would want to touch them.
|
|
|
Post by Maelgwyn ap Cadwgan (TOG) on Apr 18, 2018 10:52:51 GMT
But there is always room for Level 0 sources as source potential cannot go negative, so unless you get mage/druid allies to remove them, o r find a way to corrupt them to such a decree no source realm would want to touch them.Gee great idea Andreas, tell the ex-bloodworshipper to corrupt the land and its sources.
|
|
James Holt (NT)
Northern Traders
Lord of Waffles, Master of the flight of Daggers
The Iron Bank of Albion
Posts: 366
|
Post by James Holt (NT) on Apr 18, 2018 11:20:46 GMT
Don't slander the Temple of Bettering-albion D:<
But yeah.
1: Hire help action. (Character + Good statline + Spellcaster + Blooded + level + special skills) - DDC 25-30ish 2: Grant/Ceremony to promote your new court mage 3: New court mage succeeds on 3-5 research actions or an adventure of some sourt to locate sources 4: Adventure to corrupt sources 5: Whoever is tapping source in Bayard gets Wheel-of-time-esque madness from drinking the corrupted magic juice.
Subject to GM approval - but that's what I would do if I wanted to get rid of pesky foreign spellcasters.
|
|
|
Post by Godfred Thraw BayardsKing(GT) on Apr 19, 2018 22:31:33 GMT
Another question to the worst player...
To have bonus in diplomacy .. you must have bonus court, stability or bonus by constructions
any other ? +2 by AA sure but there is another way ?
|
|
|
Post by King Oden Sleibhin of Dumonia on Apr 20, 2018 1:58:40 GMT
You could probably hire help. Pay the DDC to have a blooded magic user (going to be a difficult roll). That person would be able to detect sources (probably a research action) and direct your court in how to disrupt them. GMs would have to weigh in on that. Finding sources are covered by adventure, and finding one doesn't let you disrupt the magic. Hire a mage/druid domain to aid you or kill them all... Only way you'll ever be safe. I was under the impression sources holdings (if found) could be damaged by physical attacks. Perhaps I am misinterpreting the bold section below? Source Protection Abjuration Level: Arcane 2, Primordial 2 Regency: 1 RP/source level Casting Time: One free action (1 day) Range: Medium Target: 1 source Duration: Permanent Saving Throw: None Spell Resistance: No Description: The wizard can protect his source from hostile magic and damage by using this spell. Preventing other wizards from interfering with from the sources is a most fundamental requirement of the wizard’s defensive repertoire. Spell Effect: The source gains spell resistance against realm spells that would have an adverse effect on it and damage resistance against physical attacks. The SR is 10 + source level + ½ caster level. The DR is 10/Magic, but can be increased to 20/Magic by a wizard of 8th caster level or higher paying twice the RP cost and to 30/Magic by a wizard of 13th caster level or higher paying four times the RP cost.
|
|
|
Post by Mercia(andreas) on Apr 20, 2018 8:18:19 GMT
Finding sources are covered by adventure, and finding one doesn't let you disrupt the magic. Hire a mage/druid domain to aid you or kill them all... Only way you'll ever be safe. I was under the impression sources holdings (if found) could be damaged by physical attacks. Perhaps I am misinterpreting the bold section below? Source Protection Abjuration Level: Arcane 2, Primordial 2 Regency: 1 RP/source level Casting Time: One free action (1 day) Range: Medium Target: 1 source Duration: Permanent Saving Throw: None Spell Resistance: No Description: The wizard can protect his source from hostile magic and damage by using this spell. Preventing other wizards from interfering with from the sources is a most fundamental requirement of the wizard’s defensive repertoire. Spell Effect: The source gains spell resistance against realm spells that would have an adverse effect on it and damage resistance against physical attacks. The SR is 10 + source level + ½ caster level. The DR is 10/Magic, but can be increased to 20/Magic by a wizard of 8th caster level or higher paying twice the RP cost and to 30/Magic by a wizard of 13th caster level or higher paying four times the RP cost. I think such a physical attack on source would be a mage guiding hunters to the unicorn glade, then setting the hunters out to kill all the unicorns with physical arrows, and lumberjacks to chop down the woods there and bringing goats in the graze away the glade.
|
|
|
Post by Godfred Thraw BayardsKing(GT) on Apr 20, 2018 11:41:26 GMT
1) If I attack a source with some soldiers to break everything, it will destroy the source and reduce the magic or damage the province or it just destroys the source holding? 2) Is 1 adventure by source? or 1 adventure equals each contest? Be careful that goats do not become magical after ... Besides killing unicorns it does not boost its blood strength? How can we read the P&H to known how much source is possible ... i don't knonw that too (Notes that all french are not enough stupid as me )
|
|
James Holt (NT)
Northern Traders
Lord of Waffles, Master of the flight of Daggers
The Iron Bank of Albion
Posts: 366
|
Post by James Holt (NT) on Apr 20, 2018 11:43:29 GMT
If the source is an unicorn glade, ritually sacrificing a few dozen elves and dumping them in the nearby pond should scare the unicorns off.
|
|
|
Post by Mercia(andreas) on Apr 20, 2018 12:29:23 GMT
Unfortunately finding an actually magic glade is a specialist adventure for realm magic casters. So unless you simply slash and burn all the nature around you to get it by chance. It is very difficult to destroy, i believe the source level of that holding would be destroyed, much like several levels were left destroyed by the "receeding" civilization in the provinces of Dal Riada and Circind. Source holdings that are destroyed but not kept down(by things like cities or farms built on top of them) seem to recover at a rate of 1 level per year.
|
|