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Post by Mercia(andreas) on Apr 2, 2017 21:35:23 GMT
Ships cant sail on minor rivers.
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Post by King Oden Sleibhin of Dumonia on Apr 3, 2017 3:34:54 GMT
Ah, so no longships then? BTW, I see the military land units used in this game, but not the list of ships. Thanks!
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Post by Jessica Carleon (Carleon) on Apr 3, 2017 3:36:09 GMT
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Post by Linde (x-GM) on Jun 7, 2017 10:25:50 GMT
Calling the leidang is possible, but only for province rulers: 1) Levied ships have only 1 hp rather than the normal 2 hp 2) fleets containing levied ships get +1 to intercept other fleets (low is best here, so this is a nerf) 3) fleets containing levied ships get -1 DRM to combat resolution (high is best here, so this is a nerf) 4) Levied ships have -1 movement. 5) Levied ships can be refitted and get a professional crew at the cost of 6GB per ship. Doing so negate the penalties 1-3 but they will always have -1 movement. The cost for calling the leidang is amended to be: 1 trade holding lvl per 2 ships -1 prosperity per 2 ships -2 GB growth per ship Calling the leidang will generate a negative event if the trade holdings targeted are not the province rulers or bound to the province ruler via royal guild or similar agreement. The number of ships you can call each leidang is equal your level in Manors or lower if not enough trade holdings are available. Any ruler with manor holdings in the province can choose to form a leidang when the province ruler calls for it, if they have also prepared the appropriate action. In this case the province ruler always get to raise his leidang first, and then other manor holders get their chance in initiative order, the leidang is raised based on MoS of the individual domains raise leidang actions. so long as there are still trade holdings to destroy.The leidang can only be called in provinces with a port (all provinces of lvl 4 + considered to have a port) Updated to remove reference to initiative.
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Post by Linde (x-GM) on Dec 10, 2017 16:03:31 GMT
updated the top few posts to reflect rules changes and rulings that has already been in effect upwards of 10 turns.
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Post by King Oden Sleibhin of Dumonia on May 21, 2018 0:03:34 GMT
These Empire In Arms rules, where would one find those? Sounds interesting. Does anyone have a copy of this to share so that I can read them?
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Post by Maelgwyn ap Cadwgan (TOG) on May 21, 2018 9:56:06 GMT
King Oden Sleibhin of Dumonia they were in the post right beliw the question Be aware, they are quite altered in our game its battle calculator. But it is indeed interesting nevertheless.
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Post by King Oden Sleibhin of Dumonia on May 21, 2018 13:08:53 GMT
I saw that those original post links did not work (404 error), that is why I re-posted...still looking for it!
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Post by Mercia(andreas) on May 21, 2018 13:21:53 GMT
www.boardgaming.info/EIA-archive/downloads.phpThis should also have the EIA rules, but note for our Albion game there have been added a lot of house rules, may i ask if you are interested in EIA or what the odds for a battle between Alined and Camelot would be?
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Post by Alined on May 21, 2018 15:54:47 GMT
Assuming you mean the odds of victory for either side if a battle occurs... it depends on what units are on each side of the battle, and a number of other variables.
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Post by Mercia(andreas) on May 21, 2018 16:35:12 GMT
Well, i think Camelot and NT have to many knights for anyone to win the fight on morale against them, so it would be all about dividing there forces and fighting them with as overwhelming forces as possible. Just killing as many troops as possible.
It have been theorized that "hidden units" can fight with the devastating potential of an outflanking force( double damage), but it is yet to be achieved for one army to spring such an ambush against another army, and for anyone to tell about it.
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Post by SouthWestern Traders on May 21, 2018 17:10:06 GMT
Well, i think Camelot and NT have to many knights for anyone to win the fight on morale against them, so it would be all about dividing there forces and fighting them with as overwhelming forces as possible. Just killing as many troops as possible. It have been theorized that "hidden units" can fight with the devastating potential of an outflanking force( double damage), but it is yet to be achieved for one army to spring such an ambush against another army, and for anyone to tell about it. As mentioned in the shoutbox, there are various factors that might influence morale or damage. Some of those factors are detailed in the regent's guide at page 133 and 134, though I can't say for sure how clearly those apply.
Still, a group of levies/militia fighting in defense of their home province (+2) led by regent at the front (+2) with various blood abilities (+1) and a great command skill (+1 to +2) can conceivably stack up to +6 to +7 morale. +4 of that morale applies only to militia as well. That's assuming that table 6-6 is applied directly, which I imagine it isn't. Also, I it was said it depends on the opponent, so if it's an anuirean militia facing an undead horde of knights on their hometurf, they might receive a bonus that cancels out their fear of the dead.
But if we compare it to table 6-5, then a +6 morale modifier would bring the militia (2 morale on Table 6-5) up to the level of a knight (8 morale on Table 6-5).
As an aside, at that point the problem becomes hitpoints - the militia would refuse to break and fight to the death/until they are so maimed or injured they can no longer fight, if they can't break the morale of the knights.
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Post by Mercia(andreas) on May 21, 2018 17:30:03 GMT
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Post by SouthWestern Traders on May 21, 2018 17:37:40 GMT
I recognize that, but see no reason why the regent's guide would be ignored where there's no conflict.
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Post by Mercia(andreas) on May 21, 2018 17:51:41 GMT
The issue is that the EIA combat system is army versus army, and the Regent guide is a series of unit versus unit, and they have different scale of numbers like morale. And units have hp in our system, and dont have armor and hit rating like in the regent guide. So boosting militia with lots of morale would in our system make them equal to much much better units.
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